First and foremost, ‘Wiz Wham Alakazam’ is an accessible, dramatic and thought-provoking story which will interest and entertain any young cast of performers. Equally, it is a play very much conceived to tackle key elements of the PSHE curriculum and the features of British Values. Teamwork, Celebrating Differences, Self-Worth, Staying Safe and Healthy, Developing Talents, Society, Democracy, British Law; all of these topics, so vital for the growth and development of children, are explored in a fun, dynamic and entertaining way, providing the perfect platform for further classroom study and discussion, not to mention helping teachers to tick a few Ofsted boxes!
With eight perfectly pitched songs, engaging characters and an endearing script, not to mention a host of additional resources and activities for use in the classroom, ‘Wiz Wham Alakazam’ is ideally suited to 5-9 year olds and comes with CD/Backing Tracks as well as the piano/vocal score.
The wizards of Sun Castle are all very different, but they nonetheless get on and generally work well together. One thing is for sure – they are certainly always busy (TEAMWORK). And what a motley crew they are, so different to each other and with so many different talents (WIZARD SINGERS), even if, like Wizard Notyet, some are not sure about what theirs might be. But their differences are what makes life interesting, and the wizards all like and respect each other for them (LIVING IN HARMONY).
Then, one seemingly ordinary day, the sun is a little dimmer than usual. Of course, nobody really notices. After all, they are used to cloudy conditions. But when it continues to darken, some of them begin to get worried. Worried enough, that is, to ask the Chief Wizard to sort it out, like he always does. Unfortunately, his Shine Spell has very little impact, and the castle becomes decidedly chillier. Suddenly, menacing Ice Creatures appear through the cracks in the stone walls of the castle (ICE CREATURES). They are driven back by the wizards, but vow to return with a vengeance.
The wizards meet to discuss Plan B – the Solar Booster Plan – which requires everyone to demonstrate their well-rehearsed talents to the sun in the hope of impressing it enough to brighten. Despite the best efforts of the wizard singers (SHINE), unfortunately not everyone commits to their practising and, to their horror, the sun goes out and all is dark (THE SUN’S GONE OUT).
At first the wizards panic, but gradually panic turns to resolve. They all gather together once again to consider the options. The only proposal which anyone thinks might work is the dreaded and dangerous Sun Spell. A vote is held, and a motion carried that the Sun Spell will be undertaken. But then the wizards cannot find the Ancient Book of Spells. Seizing their opportunity, the Ice Creatures return (ICE CREATURES – REPRISE) whilst everyone is hunting for the book. Just in time, Wizard Notyet discovers her purpose and finds the book. With the tension obvious, the Sun Spell is performed (WIZARDS OF THE SUN). As the Ice Creatures begin to grow and multiply, suddenly the spell takes effect and the sun reignites. The defeated Ice Creatures melt back into the shadows and the overjoyed wizards celebrate the results of their wonderful teamwork (TEAM WIZARD).